Publications of Maximilian Friehs
All genres
Journal Article (28)
2021
Journal Article
148, 102582 (2021)
Shocking advantage! Improving digital game performance using non-invasive brain stimulation. International Journal of Human - Computer Studies: IJHCS
Journal Article
239, pp. 811 - 820 (2021)
Dual-tDCS over the right prefrontal cortex does not modulate stop-signal task performance. Experimental Brain Research 2020
Journal Article
8 (3), e17810 (2020)
Effective gamification of the stop-signal task: Two controlled laboratory experiments. JMIR Serious Games
Journal Article
4, pp. 285 - 295 (2020)
Food for your mind? The effect of tyrosine on selective attention. Journal of Cognitive Enhancement
Journal Article
2 (1), pp. 40 - 56 (2020)
Evidence against combined effects of stress and brain stimulation on working memory. Open Psychology
Journal Article
4, pp. 62 - 70 (2020)
Electrify your game! Anodal tDCS increases the resistance to head fakes in basketball. Journal of Cognitive Enhancement 2019
Journal Article
19, pp. 1129 - 1142 (2019)
Cathodal tDCS increases stop-signal reaction time. Cognitive, Affective and Behavioral Neuroscience 2018
Journal Article
120, pp. 1 - 7 (2018)
Single session tDCS over the left DLPFC disrupts interference processing. Brain and Cognition Book Chapter (2)
2023
Book Chapter
279, pp. 57 - 80. Elsevier, Amsterdam (2023)
Tasting inhibition: A proof-of-concept study of the food stop-signal game. In: Progress in Brain Research, Vol. 2021
Book Chapter
Serious snacking: A survival analysis of how snacking mechanics affect attrition in a mobile serious game. In: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 113. ACM, New York, NY, USA (2021)
Conference Paper (3)
2019
Conference Paper
Game dynamics that support snacking, not feasting. In: CHI PLAY '19: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, pp. 573 - 588. ACM Press, New York, New York, USA (2019)
Conference Paper
Red or blue pill. In: Proceedings of the 14th International Conference on the Foundations of Digital Games - FDG '19, 28. ACM Press, New York, New York, USA (2019)
2017
Conference Paper
Age-based preferences and player experience: A crowdsourced cross-sectional study. In: CHI PLAY 2017: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, pp. 157 - 170. (2017)