All genres
2020
Journal Article
8 (3), e17810 (2020)
Effective gamification of the stop-signal task: Two controlled laboratory experiments. JMIR Serious Games
Journal Article
4, pp. 285 - 295 (2020)
Food for your mind? The effect of tyrosine on selective attention. Journal of Cognitive Enhancement
Journal Article
2 (1), pp. 40 - 56 (2020)
Evidence against combined effects of stress and brain stimulation on working memory. Open Psychology
Journal Article
4, pp. 62 - 70 (2020)
Electrify your game! Anodal tDCS increases the resistance to head fakes in basketball. Journal of Cognitive Enhancement 2019
Journal Article
19, pp. 1129 - 1142 (2019)
Cathodal tDCS increases stop-signal reaction time. Cognitive, Affective and Behavioral Neuroscience 2018
Journal Article
120, pp. 1 - 7 (2018)
Single session tDCS over the left DLPFC disrupts interference processing. Brain and Cognition 2023
Book Chapter
279, pp. 57 - 80. Elsevier, Amsterdam (2023)
Tasting inhibition: A proof-of-concept study of the food stop-signal game. In: Progress in Brain Research, Vol. 2021
Book Chapter
Serious snacking: A survival analysis of how snacking mechanics affect attrition in a mobile serious game. In: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 113. ACM, New York, NY, USA (2021)
2019
Conference Paper
Game dynamics that support snacking, not feasting. In: CHI PLAY '19: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, pp. 573 - 588. ACM Press, New York, New York, USA (2019)
Conference Paper
Red or blue pill. In: Proceedings of the 14th International Conference on the Foundations of Digital Games - FDG '19, 28. ACM Press, New York, New York, USA (2019)
2017
Conference Paper
Age-based preferences and player experience: A crowdsourced cross-sectional study. In: CHI PLAY 2017: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, pp. 157 - 170. (2017)