Publikationen von Maximilian Friehs
Alle Typen
Zeitschriftenartikel (28)
2021
Zeitschriftenartikel
148, 102582 (2021)
Shocking advantage! Improving digital game performance using non-invasive brain stimulation. International Journal of Human - Computer Studies: IJHCS
Zeitschriftenartikel
239, S. 811 - 820 (2021)
Dual-tDCS over the right prefrontal cortex does not modulate stop-signal task performance. Experimental Brain Research 2020
Zeitschriftenartikel
8 (3), e17810 (2020)
Effective gamification of the stop-signal task: Two controlled laboratory experiments. JMIR Serious Games
Zeitschriftenartikel
4, S. 285 - 295 (2020)
Food for your mind? The effect of tyrosine on selective attention. Journal of Cognitive Enhancement
Zeitschriftenartikel
2 (1), S. 40 - 56 (2020)
Evidence against combined effects of stress and brain stimulation on working memory. Open Psychology
Zeitschriftenartikel
4, S. 62 - 70 (2020)
Electrify your game! Anodal tDCS increases the resistance to head fakes in basketball. Journal of Cognitive Enhancement 2019
Zeitschriftenartikel
19, S. 1129 - 1142 (2019)
Cathodal tDCS increases stop-signal reaction time. Cognitive, Affective and Behavioral Neuroscience 2018
Zeitschriftenartikel
120, S. 1 - 7 (2018)
Single session tDCS over the left DLPFC disrupts interference processing. Brain and Cognition Buchkapitel (2)
2023
Buchkapitel
279, S. 57 - 80. Elsevier, Amsterdam (2023)
Tasting inhibition: A proof-of-concept study of the food stop-signal game. In: Progress in Brain Research, Bd. 2021
Buchkapitel
Serious snacking: A survival analysis of how snacking mechanics affect attrition in a mobile serious game. In: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 113. ACM, New York, NY, USA (2021)
Konferenzbeitrag (3)
2019
Konferenzbeitrag
Game dynamics that support snacking, not feasting. In: CHI PLAY '19: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, S. 573 - 588. ACM Press, New York, New York, USA (2019)
Konferenzbeitrag
Red or blue pill. In: Proceedings of the 14th International Conference on the Foundations of Digital Games - FDG '19, 28. ACM Press, New York, New York, USA (2019)
2017
Konferenzbeitrag
Age-based preferences and player experience: A crowdsourced cross-sectional study. In: CHI PLAY 2017: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, S. 157 - 170. (2017)